Active Games

  1. SO YOU THINK YOU CAN DANCE. People have to get into groups. So you think you can dance groups. Dress them up funny give them a style of dance but play a silly song. For example give them a arabic outfit, ask them to learn samba and play le song of gummy bears.
  1. DUMMIES. ( While dancing.)
    It’s a variant of the well-know children game “Day-Night” for grownups. As the music suddenly stops the people who are dancing stand still in the pose they are. The person who has the funniest position gets the prize.


EVENING DRESS. The instructor asks 2 pairs to take part in this game. He/she suggests their making the evening dress, using only newspapers, pins and scissors. The winner is chosen by the spectators.  

The players who wish to take part in the competition “The best style” are invited to come behind the scenes or into the other room. With the help of different attributes of fashion (clothes, accessories, ties, hats, ribbons etc.) they must construct something original, bright and stylish. It’s so called “freak style”. Each modeller chooses “a model” among the spectators. “The models” represent the works of “the modellers”. With the help of applause the spectators choose “the best modeller”. “The best modeller” is given a present

Grapevine (Sometimes called Telephone-Listening Skills)

This game is intended for a large group of 15 or more. Have the group sit in a large circle. The kids should be spaced about an arm’s length apart. Have one child or the teacher be the “originator”. The originator will think of a message or statement and whisper it into the ear of the person sitting to the right of her. Tongue twister are really fun to try! The message is whispered once. The new messenger then whispers the message into the ear to ear of the child to his right, and so on and so on. When the message reaches the person sitting to the left of the originator the message is said out loud. Seldom does the message arrive in its original form. The person to the right gets to be the next originator.

Who Am I? (Listening Skills)

Have the children sit in a circle. The player designated as “it” leaves the room. While he is away, the others decide what he should be when he returns. If they decide on an Astronaut, for example, they call him back, and he has to ask each child in the circle what he has to buy for himself to be the character the group has decided on. One child may say a rocket ship, another a helmet, another some oxygen and so on. If the “it” child goes all the way around the circle without guessing what he is, then the group tells him and another child takes a turn. If you only have a few children playing, then you can do many rounds. Another option is to have the “it” child continue to be “it” until he finally makes a correct guess. This can lengthen the game quite a bit if you have lots of children playing.

What Am I? (Good For Younger Grades-listening skills)

The teacher starts out by saying, “I was in the forest and I heard this sound _____.” (i.e. chirp like a bird)   Then say, “I turned around and saw a _____.”   Students need to guess what you saw.  Continue playing, making new sounds.   After a few rounds, pick students to lead the game.  A variation of this game is to change the location (try sounds in the zoo; at school; in the city).

Stations (Familiarity with local towns/cities)

Supplies: Have cards made up (one for each player) with the names of nearby towns/cities in your area. Have a paper handy listing all the town/cities used in the game

Have the children sit in a circle and give each a card with a town name. Have one child be the “station master”. She will stand in the middle of the circle holding a paper with all the town/city names. The station master then calls out town names at random. For example, she might say, “Springfield, Holbrook”. The two children holding cards that saySpringfieldand Holbrook then have to get up and exchange seats. In the meantime, the station master has to try to jump into one of these seats. More than two destinations can be called out and the ultimate “All Change” when everyone has to change seats is a great laugh. The child left standing then takes over the roll as station master.

Hot Potato (Indoors or Outdoors)
Players form a circle. A medium size, round object such as a bean bag, potato or small ball is passed from player to player while music is played. When the music stops, the player who has the small object is out and sits outside the circle. The last player out is the winner. The music should be stopped frequently so the game moves quickly, especially for younger children!
Duck, Duck, Goose (Indoors or Outdoors)
All of the children sit in a circle facing each other. They are now the “ducks”. Pick one child to be “it”. The child who is “it” walks around the outside of the circle, gently tapping the other players heads while saying “duck” each time he/she taps. After a few times around the circle, the child selects a “goose” by tapping a player’s head and calling “goose!”. The goose quickly jumps up and chases the child who is “it” around the circle, trying to tag him before he can get to the spot where the goose was just sitting. If the child who is “it” succeeds in taking the goose’s place, he is now safe and the goose is “it”. If however the child who is “it” is tagged while running from the goose, he has to sit in the center of the circle. Then the goose becomes it for the next round. The person in the middle can’t leave until another person is tagged and they are

Red Rover (Outdoor)
Players are divided into two teams. Line up facing each other, about 30 to 50 feet apart (or less depending on your space). Each side takes turns calling “Red Rover, Red Rover, send (name) come over.” At that signal, the player called runs from her line and tries to break through the line of opponents, who have joined hands. If she breaks through, she can take one opponent back with her to her team. If she does not break through, she must join the other team. The team to add the other players on its side first, or which has the most players at the end of a designated time period, wins.

Charades (Indoors or Outdoors)
You can tailor your charades game any way you want. You may have the children act out names of animals, popular cartoon characters, TV shows, etc. Have one child come up to the front of the group and whisper their charades idea to the adult present. They then act out their idea while the rest of the kids try to guess. Have the kids each take a turn at acting out in front of the group.

Musical Chairs (Indoors or Outdoors)
Place some chairs in a line in the center of the room. Put out one less chair than the number of children. For example, if there are 7 children, put out six chairs. The adult present needs to be in charge of the music. You can use the radio or a CD for a music source. When the music turns on, the children need to walk around the chairs. When the music stops, the everyone needs to try and sit in a chair as quickly as they can. The person who doesn’t have a chair to sit in is out of the game. A chair is taken away, and then the music starts again. This keeps happening until there is only one person left – they are the winner!

Dinner Menu (Indoors or Outdoors)
Players sit in a circle. The first player starts by saying, “At dinner I like to eat ….(name a food such as hamburgers)”. The next player must repeat “At dinner I like to eat hamburger and …” (add another food). This continues all the way around the circle with each player reciting the foods in the exact order they have been given and then adding a new one. If a player makes a mistake they slide out of the circle and the game
continues. The person left who can perfectly recite the dinner menu wins.

Windows and Doors (Outdoors)
Have one child start off as the runner. The other children form a circle holding hands. The kids need to spread out enough so that their arms are straight out forming large spaces between the children. These spaces are the windows and doors. The runner starts running and weaving in and out between children. As he does this, have the kids in the circle randomly drop their arms down attempting to touch or trap the runner. Once the runner is caught or touched by the arms of someone, he is out. Then, another child takes a turn as the runner and the games starts over again.

Bouncy Ball and Spoon Relay Race (Indoors or Outdoors)
To start, mark off a starting point and finishing point on the ground about10 feet apart. If playing inside, lines of masking tape work well. Divide the children into 2 teams and have the 2 lines of kids line up behind the starting point. Give each child a spoon, and give the first child in line a bouncy ball to put on his spoon. Have this child walk to the finish line and back while holding the spoon/bouncy ball in one hand. When that child gets back to the line, he must transfer the bouncy ball to the next player’s spoon without picking up the ball (just slide it off onto the spoon if he can). The next person repeats to process and so on. The first team to make it back to the start after all the players have taken a turn is the winner. You can then hand out bouncy balls to all the kids as prizes!

Balloon Drop (Indoors)
Have the children stand in a circle on the floor and assign each a number. Put the child with the lowest number in the center of the circle to be “‘it”. The “it” child holds a balloon and suddenly drops it as she calls out a number. The child with the called out number then tries to catch the balloon before it touches the floor. If she succeeds, the ‘it’ child calls another number. If the balloon touches the floor then she is “it’.
You can also play elimination style. The children who don’t catch the balloon are out and play continues until only two players are left. Then the adult present can drop the balloon for the last two children to determine the winner.

Red Light/Green Light (Indoors or Outdoors)
In this game, one child plays the “stop light” and the rest of the children try to touch her. Have all the children form a line about 15 -20 feet away from the stop light. The stop light should stand with her back to the line of children and say “green light”. At this point, the kids are allowed to move forward, towards the stoplight. At any point, the stop light can say “red light!” and turn around. The children must freeze. If any of the children are caught moving, they are out. Play resumes when the stop light turns back around and says “green light”. The stop light wins if all the kids are out before anyone is able to touch her. Otherwise, the first player to touch the stop light wins the game and gets to be “stop light” for the next round.

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